Freshness
Rewards observations that are recent enough to be useful for agents.
Validation game
RealityMesh validators score evidence quality before a claim becomes a commodity. Replay attempts lose rank; fresh corroborated observations earn priority.
Rewards observations that are recent enough to be useful for agents.
Checks whether the location and claim type are internally consistent.
Scores whether the evidence matches the claimed physical-world state.
Penalizes stale, duplicated, or low-entropy evidence packages.
Rewards agreement across independent contributors without rewarding collusion.